I saw a lot of examples about GeginGetContext but i have filling that all of them are waste time. Maybe i am wrong. Lets find out. Lets take for instance really good example from the Multi-threading with .Net HttpListener topic:
public class HttpListenerCallbackState
{
private readonly HttpListener _listener;
private readonly AutoResetEvent _listenForNextRequest;
public HttpListenerCallbackState(HttpListener listener)
{
if (listener == null) throw new ArgumentNullException("listener");
_listener = listener;
_listenForNextRequest = new AutoResetEvent(false);
}
public HttpListener Listener { get { return _listener; } }
public AutoResetEvent ListenForNextRequest { get { return _listenForNextRequest; } }
}
public class HttpRequestHandler
{
private int requestCounter = 0;
private ManualResetEvent stopEvent = new ManualResetEvent(false);
public void ListenAsynchronously(IEnumerable<string> prefixes)
{
HttpListener listener = new HttpListener();
foreach (string s in prefixes)
{
listener.Prefixes.Add(s);
}
listener.Start();
HttpListenerCallbackState state = new HttpListenerCallbackState(listener);
ThreadPool.QueueUserWorkItem(Listen, state);
}
public void StopListening()
{
stopEvent.Set();
}
private void Listen(object state)
{
HttpListenerCallbackState callbackState = (HttpListenerCallbackState)state;
while (callbackState.Listener.IsListening)
{
callbackState.Listener.BeginGetContext(new AsyncCallback(ListenerCallback), callbackState);
int n = WaitHandle.WaitAny(new WaitHandle[] { callbackState.ListenForNextRequest, stopEvent});
if (n == 1)
{
// stopEvent was signalled
callbackState.Listener.Stop();
break;
}
}
}
private void ListenerCallback(IAsyncResult ar)
{
HttpListenerCallbackState callbackState = (HttpListenerCallbackState)ar.AsyncState;
HttpListenerContext context = null;
int requestNumber = Interlocked.Increment(ref requestCounter);
try
{
context = callbackState.Listener.EndGetContext(ar);
}
catch (Exception ex)
{
return;
}
finally
{
callbackState.ListenForNextRequest.Set();
}
if (context == null) return;
HttpListenerRequest request = context.Request;
if (request.HasEntityBody)
{
using (System.IO.StreamReader sr = new System.IO.StreamReader(request.InputStream, request.ContentEncoding))
{
string requestData = sr.ReadToEnd();
//Stuff I do with the request happens here
}
}
try
{
using (HttpListenerResponse response = context.Response)
{
//response stuff happens here
string responseString = "Ok";
byte[] buffer = Encoding.UTF8.GetBytes(responseString);
response.ContentLength64 = buffer.LongLength;
response.OutputStream.Write(buffer, 0, buffer.Length);
response.Close();
}
}
catch (Exception e)
{
}
}
}
Here we can see main part for this topic:
while (callbackState.Listener.IsListening)
{
callbackState.Listener.BeginGetContext(new AsyncCallback(ListenerCallback), callbackState);
int n = WaitHandle.WaitAny(new WaitHandle[] { callbackState.ListenForNextRequest, stopEvent});
...
}
I can saw this patterns in +- all examples. We are starting Getting Contex (Getting request = getting network stream with request) after that we are blocking current thread with Wait/WaitAny method, so thread witch is getting request is doing nothing until it will got full request after that it will getting new request. For example we are having WCF request with large object(which are deserialized in this request and are serialized in the same way on other side) so we will wait and WASTE TIME until we complete getting full steam with this request. I see that really it is Sync not Async way. Instead of this we can starting getting second request right after the starting getting first and not call Wait, not blocking thread. I think we will have much better performance in such way. What do you think? Why do all examples contains Wait?