I have a lot of C# Code that I have to write in C++. I don't have much experience in C++.
I am using Visual Studio 2012 to build. The project is an Static Library in C++ (not in C++/CLI).
In many places they were using String.Format, like this:
C#
String.Format("Some Text {0}, some other Text {1}", parameter0, parameter1);
Now, I know similar things have been asked before, but It is not clear to me what is the most standard/safe way to do this.
Would it be safe to use something like sprintf or printf? I read some people mentioning like they are not standard. Something like this? (would this be the C++ way, or is more the C way?)
C++ (or is it C?)
char buffer [50];
int n, a=5, b=3;
n=sprintf (buffer, "Some Text %d, some other Text %d", a, b);
Other people suggested to do your own class, and I saw many different implementations.
For the time being, I have a class that uses std::to_string, ostringstream, std::string.replace and std::string.find, with Templates. My class is rather limited, but for the cases I have in the C# code, it works. Now I don't know this is the most efficient way (or even correct at all):
C++
template <typename T>
static std::string ToString(T Number)
{
std::ostringstream stringStream;
stringStream << Number;
std::string string = stringStream.str();
return string;
};
template <typename T,unsigned S>
static std::string Format(const std::string& stringValue, const T (¶meters)[S])
{
std::string stringToReturn = std::string(stringValue);
for (int i = 0; i < S; ++i)
{
std::string toReplace = "{"+ std::to_string(i) +"}";
size_t f = stringToReturn.find(toReplace);
if(std::string::npos != f)
stringToReturn.replace(f, toReplace.length(), ToString(parameters[i]));
}
return stringToReturn;
};
//I have some other overloads that call the Format function that receives an array.
template <typename T>
static std::string Format(const std::string& stringValue, const T parameter, const T parameter2)
{
T parameters[] = {parameter, parameter2};
return Format(stringValue, parameters);
};
And I need my code to work both in Linux and Windows, so I need different compilers to be able to build it, that is why I need to be sure I am using a standard way. And my environment can not be updated so easily, so I can not use C++11. I can not use Boost either, because I can not be sure I will be able to add the libraries in the different environments I need it to work.
What is the best approach I can take in this case?