I'm trying to implement an error popup function for iOS. My current implementation:
void SysErrorAlert(NSString * title, NSString * message, ...)
{
NSString * contents = nil;
va_list args;
va_start(args, message);
contents = [[NSString alloc] initWithFormat:message arguments:args];
va_end(args);
UIAlertView * alert = [[UIAlertView alloc] initWithTitle:title
message:contents
delegate:nil
cancelButtonTitle:@"Cancel"
otherButtonTitles:@"OK", nil];
[alert show];
// tried this but popup still never shows...
//for (;;) { }
}
However, "[alert show]" is returning immediately without ever displaying the popup dialog. I need the dialog to be displayed on top of the current application screen and block the calling thread until the user clicks one of the buttons. The application will them terminate after the function returns.
The app is running Cocos2d, so maybe the Cocos drawing is interfering with the UIAlertView... But I'm rather new to iOS programming and may be missing something obvious here.
NOTE: I have not tested this on an actual device, only in the simulator. Could it be a limitation/bug of the simulator?