I'm new with libgdx (not new with java), and I try to do my first game...
Why I'm here is... I don't want at the end of my journey with this new game and found out I start with the wrong method or with the wrong object, all my life I learn by doing it (24 year doing that) and I'm too old to start again :O)
Pretty simple game, I have a screen full of cells (100x100 cell) and I drag and drop thing over those cell and upgrade them or delete them (so on...) Also I need to have a kind of popup when I drop the image over the cell or actor.
What i want to know is what is the best way to do that, I already try the libgdx examples with the drag and drop and hexes grid. the drag and drop is made with a stage and actors and the hexes grid is made only with a map and cells in it..
I think the best way is the actor thing with the stage, if this is the perfect way, do I use the same method to built it, I do a loop (like the cells) but I create actor or can I use the simple map thing and put actor into those cells ???
Also how do I process the drop on all the cells/actors, this one is bugging my head when I saw the drag and drop example.
Anyways a lot's of questions, but I just want a simple answer, which way I should continue my journey... with a stage full of actors or a map full of cells. And if you have a good example to show how to process the drop on a particular cells or actor you are welcome :O)
A big thanks from a old timer