I have been trying to get pygame working on my mac for ages. I have been using it on a windows laptop but it is far too slow. I tried taking all the files from there and putting them into the correct location on my mac because downloading the mac versions was not working. However, I had .pyd extensions so does anyone know what they should be changed to? I tried .so and now this error is coming up:
import pygame
File "/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/__init__.py", line 95, in <module>
from pygame.base import *
ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/base.so, 2): no suitable image found. Did find:
/Library/Frameworks/Python.framework/Versions/3.2/lib/python3.2/site-packages/pygame/base.so: unknown file type, first eight bytes: 0x4D 0x5A 0x90 0x00 0x03 0x00 0x00 0x00
Does anyone know how to fix this?
Thanks :)
UPDATE: I have gone through the proper route and now this error is appearing:
Traceback (most recent call last): File "", line 1, in import pygame File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/init.py", line 95, in from pygame.base import * ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so, 2): no suitable image found. Did find: /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so: no matching architecture in universal wrapper
I have heard that this is due to conflicting 32bit and 64bit but I am not sure how to overcome this.. Thanks again :)