You can forcibly move a vertex with the setLocation
method of the layout. I have built something that is quite similar to your request. It produces a vertex that moves from vertex A to vertex B in a direct line. If your edges are straight then it might work:
import java.awt.geom.Point2D;
import edu.uci.ics.jung.algorithms.layout.AbstractLayout;
import edu.uci.ics.jung.algorithms.util.IterativeProcess;
import edu.uci.ics.jung.visualization.VisualizationViewer;
public class VertexCollider extends IterativeProcess {
private static final String COLLIDER = "Collider";
private AbstractLayout<String, Number> layout;
private VisualizationViewer<String, Number> vv;
private Point2D startLocation;
private Point2D endLocation;
private Double moveX;
private Double moveY;
public VertexCollider(AbstractLayout<String, Number> layout, VisualizationViewer<String, Number> vv, String vertexA, String vertexB) {
this.layout = layout;
this.vv = vv;
startLocation = layout.transform(vertexA);
endLocation = layout.transform(vertexB);
}
public void initialize() {
setPrecision(Double.MAX_VALUE);
layout.getGraph().addVertex(COLLIDER);
layout.setLocation(COLLIDER, startLocation);
moveX = (endLocation.getX() - startLocation.getX()) / getMaximumIterations();
moveY = (endLocation.getY() - startLocation.getY()) / getMaximumIterations();
}
@Override
public void step() {
layout.setLocation(COLLIDER, layout.getX(COLLIDER) + moveX, layout.getY(COLLIDER) + moveY);
vv.repaint();
setPrecision(Math.max(Math.abs(endLocation.getX() - layout.transform(COLLIDER).getX()),
Math.abs(endLocation.getY() - layout.transform(COLLIDER).getY())));
if (hasConverged()){
layout.getGraph().removeVertex(COLLIDER);
}
}
}
You could instantiate this for example with this code:
VertexCollider vtxCol = new VertexCollider(layout, vv, "nameOfVertexA", "nameOfVertexB");
vtxCol.setMaximumIterations(100);
vtxCol.setDesiredPrecision(1);
vtxCol.initialize();
Animator animator = new Animator(vtxCol);
animator.start();
Painting straight edges:
Code Example