I have an unmanaged DLL that exports only a C style factory method that returns a new instance of a class (simplified here to look simple).
hello.h
#if defined(HWLIBRARY_EXPORT) // inside DLL
# define HWAPI __declspec(dllexport)
#else // outside DLL
# define HWAPI __declspec(dllimport)
#endif
struct HelloWorld{
public:
virtual void sayHello() = 0;
virtual void release() = 0;
};
extern "C" HWAPI HelloWorld* GetHW();
hello.cpp
#include "hello.h"
struct HelloWorldImpl : HelloWorld
{
void sayHello(){
int triv;
std::cout<<"Hello World!";
std::cin>>triv;
};
void release(){
this->HelloWorldImpl::~HelloWorldImpl();
};
HelloWorld* GetHW(){
HelloWorld* ptr = new HelloWorldImpl();
return ptr;
};
Now, I can use dllimport to access GetHW() but is there a way to access the member functions of the returned 'struct'... ie, sayHello and release?
I was also stuck with the same problem. This question was asked a while before. I commented to it for any better solution but didn't get any reply yet. So, reposting it.
When i googled, able to find out two solutions.
Solution1: Expose all the member functions in the C-style for the existing dll. Which i cant do, as it is a 3rd party dll.
Solution2: Write a managed C++ dll exposing the functionality of native C++ dll, which later can be used in your C# dll. Here many classes/functions are present. So, creating would take most of the time.
i got the above solutions from the link below. How To Marshall
Please let me know if there is any better solution other than the above two solutions?
i have the source code for C++ solution. But what i though was not to touch C++ dll. If there is any possibility to do it in C#, it would be great.
If there is no alternative, i need to follow any one of the specified two solutions.