The main idea is not to wait for the thread. Thread should inform your form when it finished. In other words the code which should be executed after the the thread is finished should be isolated to a separate procedure (see TForm1.ThreadCompletedHandler
) and thread should call it after it is finished.
Here is a small sample:
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages,
System.SysUtils, System.Variants, System.Classes,
Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.ComCtrls;
type
TmyThread = class(TThread)
private
FParam1, FParam2: Integer;
FUpdateProc: TProc<TmyThread, Integer>;
FCompleteProc: TProc<TmyThread>;
procedure SyncCompleteProc;
procedure QueueUpdateProc(APosition: Integer);
protected
procedure Execute; override;
public
constructor Create(AParam1, AParam2: Integer;
AUpdateProc: TProc<TmyThread, Integer>;
ACompleteProc: TProc<TmyThread>);
end;
TForm1 = class(TForm)
Button1: TButton;
myProgressBar: TProgressBar;
procedure Button1Click(Sender: TObject);
private
FThread: TThread;
procedure ThreadUpdateHandler(AThread: TMyThread; APosition: Integer);
procedure ThreadCompletedHandler(AThread: TMyThread);
protected
procedure UpdateActions; override;
public
destructor Destroy; override;
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
{ TmyThread }
constructor TmyThread.Create(AParam1, AParam2: Integer; AUpdateProc: TProc<TMyThread, Integer>;
ACompleteProc: TProc<TMyThread>);
begin
FParam1 := AParam1;
FParam2 := AParam2;
FUpdateProc := AUpdateProc;
FCompleteProc := ACompleteProc;
inherited Create(False);
end;
procedure TmyThread.Execute;
var
I: Integer;
begin
//inherited; - abstract
try
I := FParam1;
while not Terminated and (I < FParam2) do
begin
Sleep(1000);
Inc(I);
QueueUpdateProc(I);
end;
finally
if Assigned(FCompleteProc) then
TThread.Queue(Self, SyncCompleteProc);
end;
end;
procedure TmyThread.QueueUpdateProc(APosition: Integer);
begin
if Terminated or not Assigned(FUpdateProc) then
Exit;
TThread.Queue(Self,
procedure
begin
FUpdateProc(Self, APosition);
end);
end;
procedure TmyThread.SyncCompleteProc;
begin
FCompleteProc(Self);
end;
{ TForm1 }
procedure TForm1.Button1Click(Sender: TObject);
const
param1 = 1;
param2 = 5;
begin
myProgressBar.Min := param1;
myProgressBar.Max := param2 + 1;
myProgressBar.Position := param1;
FThread := TmyThread.Create(param1, param2, ThreadUpdateHandler, ThreadCompletedHandler);
end;
destructor TForm1.Destroy;
begin
if Assigned(FThread) then
FThread.Terminate;
inherited;
end;
procedure TForm1.ThreadCompletedHandler(AThread: TmyThread);
begin
try
if not AThread.Terminated then // check form is not destroye yet
begin
FThread := nil;
myProgressBar.Position := myProgressBar.Max; //an internal component, not really important}
end;
finally
FreeAndNil(AThread);
end;
end;
procedure TForm1.ThreadUpdateHandler(AThread: TMyThread; APosition: Integer);
begin
if not AThread.Terminated then // check form is not destroye yet
myProgressBar.Position := APosition;
end;
procedure TForm1.UpdateActions;
begin
inherited;
Button1.Enabled := not Assigned(FThread);
end;
end.
and DFM file
object Form1: TForm1
Left = 0
Top = 0
Caption = 'Form1'
ClientHeight = 290
ClientWidth = 554
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
OldCreateOrder = False
PixelsPerInch = 96
TextHeight = 13
object Button1: TButton
Left = 24
Top = 16
Width = 75
Height = 25
Caption = 'Button1'
TabOrder = 0
OnClick = Button1Click
end
object myProgressBar: TProgressBar
Left = 120
Top = 108
Width = 150
Height = 17
TabOrder = 1
end
end
NB In this sample form does not wait for the thread so potentially we may close the application before the thread is terminated. It should not be a problem for this sample as it simple enough but in real live you may need to wait for the thread in Form.Destroy or create some thread manager which should wait for all running threads before application is finished.