I have an issue, I don't know how to access to my java plugin from Unity.
Here is the Java Code :
package fr.vincentmazet.utilslibrary;
import android.content.Context;
import android.hardware.camera2.CameraAccessException;
import android.hardware.camera2.CameraManager;
import com.unity3d.player.UnityPlayerActivity;
public class FlashLight extends UnityPlayerActivity {
private CameraManager camManager;
private Context context;
public void FlashLight(Context context){
this.camManager = (CameraManager) context.getSystemService(context.CAMERA_SERVICE);
this.context = context;
}
public boolean enableFlash(){
try {
camManager.setTorchMode("0", true);
} catch (CameraAccessException e) {
e.printStackTrace();
}
return true;
}
public boolean stopFlash(){
try {
camManager.setTorchMode("0", false);
} catch (CameraAccessException e) {
e.printStackTrace();
}
return true;
}
}
And here my c# func :
public bool startFlash(){
if (Application.platform == RuntimePlatform.Android) {
using (var javaUnityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer")) {
using (var currentActivity = javaUnityPlayer.GetStatic<AndroidJavaObject> ("currentActivity")) {
using (var androidPlugin = new AndroidJavaObject ("fr.vincentmazet.utilslibrary.FlashLight", currentActivity)) {
return androidPlugin.Call<bool> ("enableFlash");
}
}
}
}
return false;
}
But it failed when I enter in :
var androidPlugin = new AndroidJavaObject ("fr.vincentmazet.utilslibrary.FlashLight", currentActivity)
And I don't know how to debug, access to the stack-trace from my android.
Any ideas is appreciated thank's you by advance.