In cocos2d-x v3.13.1, if I wanted to use just Box2d (not the integrated chipmunk physics), all I had to do was:
#include <Box2d/Box2d.h>
But after upgrading to v3.17, it doesn't work. Instead there is an error saying:
Lexical or preprocessor issue: file not found
How do I include Box2d with minimum fuss ? My project is cross platform (iOS and Android), so rather than having to have separate steps for each platform, I am looking for something as simple as what I used to do with 3.13 - just typing #include etc...