So, I'm trying to create a (very) simple progress bar in Phaser, (initially it's empty) and getting it to resize/scale to a specific size.
I'm not a fan of erasing and redrawing, since I assume this is more resource-heavy / not as efficient as simply tweening.
Whenever I scale its width, it insists on moving to the right - it is also updating its X coordinate as well.
I do know that we should change/set the anchor. I tried setting it to 0.5 (center), to 0 (left, top) and to 1.0 (bottom, right) as I saw in this question (and in the Phaser forums), but no matter the value that I set, the progress bar always moves (and always to the same place) as well.
Here is my code:
//Fill
var graphs = game.add.graphics(0, 0);
graphs.lineStyle(2, 0xFF0000, 1);
graphs.beginFill(0xFF0000, 1);
progressBar = graphs.drawRect(100, 50, 1, 20);
progressBar.anchor.setTo(0.5, 0.5);
//Outline
graphs = game.add.graphics(0, 0);
graphs.lineStyle(2, 0xFFFFFF, 1);
progressBarOutline = graphs.drawRect(100, 50, 100, 20);
progressBarOutline.anchor.setTo(0.5, 0.5);
//Resize it whenever the user presses the game area
game.input.onDown.add( resizeProgressBar, this );
And here is the code that I call to resize the (fill) bar (currently done through a tween):
function resizeProgressBar()
{
game.add.tween(loadingProgressBar.scale).to( { x: 2.5},
1000, Phaser.Easing.Quadratic.InOut, true);
}
Here is a fiddle that shows the issue (click on the canvas to update the bar).
This can't be that complicated. Am I forgetting something? Or am I supposed to calculate the new x position myself?
I'm using Phaser CE 2.11