You can bind functions to keystroke events with root.bind(event, callback)
.
If you are using Linux or Mac, root.overrideredirect(True)
will
prevent your application from receiving keystroke events. You can read
more here: Tkinter's overrideredirect prevents certain events in Mac and Linux
Example:
def keydown(e):
print(f"Key pressed: ")
print("Key code:", e.keycode)
print("Key symbol:", e.keysym)
print("Char:", e.char)
def keyup(e):
print(f"Key '{e}' released")
root.bind("<KeyPress>", keydown)
root.bind("<KeyRelease>", keyup)
root.focus_set()
Alternatively, you can also bind to specific keys with <Key-KEYSYM>
, e.g. <Key-space>
for the spacebar. A list with all keysyms can be found here
Some more events are listed here
Implementation example
Here is an example with a custom CountdownLabel
class that is derived from tkinter.Label
and automatically binds to the spacebar key event.
app.py
from countdown import CountdownLabel
from tkinter import Frame, StringVar, Tk, Button
root = Tk()
root.geometry("120x60")
root.lift()
root.wm_attributes("-topmost", True)
root.resizable(0, 0)
# Not supported on Linux and MacOS
# root.overrideredirect(True)
# root.wm_attributes("-disabled", True)
# root.wm_attributes("-transparentcolor", "white")
timer_display = CountdownLabel(root, 10, 5)
timer_display.pack(fill="both", expand=True)
timer_display.configure(background="white")
timer_display.configure(font=('Trebuchet MS', 26, 'bold'))
timer_display.focus_set()
root.mainloop()
countdown.py
from tkinter import Label
class CountdownLabel(Label):
# context : A reference to the Label in order to change the text and
# to close it later on
# duration: Total time in seconds
# critical: Length of the last timespan before the countdown finishes
# in seconds
def __init__(self, context, duration, critical):
super().__init__(context)
self.duration = duration
self.critical = critical if duration >= critical else duration
self.update_ui()
self.bound_sequence = "<Key-space>"
self.bound_funcid = self.bind(self.bound_sequence, self.get_handler())
# Returns a function for the event binding that still has access to
# the instance variables
def get_handler(self):
# Gets executed once when the counter starts through handler() and calls
# itself every second from then on to update the GUI
def tick():
self.after(1000, tick)
self.update_ui()
self.duration -= 1
# Gets executed when time left is less than <critical> (default = 10s)
# Sets the font color to red
def change_font_color():
self.configure(foreground="red")
# Destroys itself after the countdown finishes
self.after((self.critical + 1) * 1000, lambda : self.destroy())
def handler(event):
self.unbind(self.bound_sequence, self.bound_funcid)
self.bound_funcid = -1
self.bound_sequence = None
self.after((self.duration - self.critical) * 1000, change_font_color)
tick()
return handler
# Updates the displayed time in the label
def update_ui(self):
mm = self.duration // 60
ss = self.duration % 60
self.config(text="%02d:%02d" % (mm, ss))
def change_binding(self, sequence):
if self.bound_funcid > 0:
self.unbind(self.bound_sequence, self.bound_funcid)
self.bound_sequence = sequence
self.funcid = self.bind(self.bound_sequence, self.get_handler())