I've been trying for several weeks now to store a json on my device that can be accessed (read or write) by multiple games, made with unity.
I couldn't do it programmatically, I had to send the json to a server, and then everytime I start a game, download the json.
I even bought an SD Card to try to store it there, but with no luck. Is it even possible, or is android really protected ? Couldn't found an answer anywhere... I can only store the json in the persistent datapath of each app separately, but no way to put it higher in the hierarchy...