In my project I'm using some static variables which I use for storing values during the running lifetime of the application. Now, 99% of the time I'm only reading these values but from time to time I also need to update them and this will happen from different threads.
When thinking about what might happen with two different threads trying to access the same property e.g. concurrent read/write, I started to conclude that some form of synchronization would needed in order to avoid unexpected values being returned between different process or some risk of race conditions.
In essence I needed to derive a single source of truth. I realize that some properties are atomic like booleans, but my methodology mostly applies for the purpose of strings.
One of the challenges is that these static variables are referenced in many places and between different classes, so I also had to figure out an efficient way to solve this challenge without lots of code re-write.
I've decided to use concurrent dictionaries:
public static readonly ConcurrentDictionary<string, string> AppRunTimeStringDictionary = new();
public static readonly ConcurrentDictionary<string, int> AppRunTimeIntegerDictionary = new();
public static readonly ConcurrentDictionary<string, bool> AppRunTimeBooleanDictionary = new();
In my program.cs file, during the earliest stages of startup I simply add all of the properties needed for the running app:
DeviceProvisioning.AppRunTimeBooleanDictionary.TryAdd("UseGpsReceiver", false);
DeviceProvisioning.AppRunTimeStringDictionary.TryAdd("Latitude", String.Empty);
DeviceProvisioning.AppRunTimeStringDictionary.TryAdd("Longitude", String.Empty);
Then in one of my classes I hard code these properties:
public static bool? UseGpsReceiver
{
get
{
if (AppRunTimeBooleanDictionary.TryGetValue("UseGpsReceiver", out var returnedValue))
return returnedValue;
return null;
}
}
public static string? Latitude
{
get
{
if (AppRunTimeStringDictionary.TryGetValue("Latitude", out var returnedValue))
return returnedValue;
return null;
}
}
public static string? Longitude
{
get
{
if (AppRunTimeStringDictionary.TryGetValue("Longitude", out var returnedValue))
return returnedValue;
return null;
}
}
Now for updating these properties, which happens rarely but will be done every now and then, I'm updating these in just one location i.e. using a single method. This way I can use this common method and simply add more prperties to the switch case over time.
public static void SetRunTimeSettings(string property, object value)
{
switch (property)
{
case "UseGpsReceiver":
// code block
if (AppRunTimeBooleanDictionary.TryGetValue("UseGpsReceiver", out var useGpsReceiver))
{ AppRunTimeBooleanDictionary.TryUpdate("UseGpsReceiver", (bool)value, useGpsReceiver); }
break;
case "Latitude":
// code block
if (AppRunTimeStringDictionary.TryGetValue("Latitude", out var latitude))
{ AppRunTimeStringDictionary.TryUpdate("Latitude", (string)value, latitude); }
break;
case "Longitude":
// code block
if (AppRunTimeStringDictionary.TryGetValue("Latitude", out var longitude))
{ AppRunTimeStringDictionary.TryUpdate("Latitude", (string)value, longitude); }
break;
}
}
If I want to update a property then I simply invoke the method as such:
MyClassName.SetRunTimeSettings("UseGpsReceiver", true);
MyClassName.SetRunTimeSettings("Latitude", "51.1234");
MyClassName.SetRunTimeSettings("Longitude", "51.5678");
Because the properties themselves are public static then I can use the getter from anywhere in the app.
From my initial testing, everything seems to work.
Perceived advantages in this approach:
- Using a separate dictionary for each type of property collection i.e. strings/integers etc, means I can simply add more properties to the dictionary any time in the future without the need for referencing a model class in the dictionary, as opposed to the dictionary below:
public static readonly ConcurrentDictionary<string, myModelClass> AppRunTimeStringDictionary = new();
Use of the concurrent dictionary (my understanding) is that any process trying to read the property value from the dictionary will always get the latest value, if a property is being updated then I have less risk in reading an old value. Not such an issue for structured logging but if I was storing keys/secrets/connection strings or anything else, reading an old value might stop some process from being able to function correctly.
Using the concurrent dictionary means I don't have to hand craft my own locking mechanisms, which many people seem not to like doing.
Dictionary applies its own internal locks on the individual objects, so any property not being updated can still be read by other processes without much delay.
If the public static getter ever returned a null value, my thoughts are it would be better to return a null value rather than returning the wrong value. I could always implement some kind of polly or retry mechanism somewhere from the calling process, some short delay before trying to retrieve the property value again (by which time it should have been updated from the other thread that was currently updating it)
Appreciate there will be other ways to approach this, so really what I'm asking here is whether anyone sees any issue in my approach?
I'm not planning to add that many properties to each dictionary, I just want a way to ensure that reads and writes are happening with some form of synchronization and order.